ObjGameKit  Diff

Differences From Artifact [84dbf1da64]:

  • File src/OGKEventQueue.m — part of check-in [4719f25709] at 2012-08-26 12:17:52 on branch trunk — Only call al_*_destroy if Allegro is initialized.

    Otherwise, it would crash if al_uinstall_system() has already been
    called. Handling it this way eliminates the need to dealloc all objects
    before calling al_uninstall_system(), which meant that it was the users
    repsonsibility to call al_uninstall_system() after the user made sure
    all objects are deallocated. Now the user does not get to see any
    al_*() function. (user: js, size: 5851) [annotate] [blame] [check-ins using]

To Artifact [9c06e7380d]:


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- (void)dealloc
{
	if (al_is_system_installed())
		al_destroy_event_queue(eventQueue);
}

- (void)handleNextEvent
{
	OGKEvent *event = [[OGKEvent alloc] init];
	ALLEGRO_EVENT *allegroEvent = [event OGK_allegroEvent];

	while (al_get_next_event(eventQueue, allegroEvent)) {
		switch (allegroEvent->type) {
		case ALLEGRO_EVENT_DISPLAY_CLOSE:







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- (void)dealloc
{
	if (al_is_system_installed())
		al_destroy_event_queue(eventQueue);
}

- (void)handleEvents
{
	OGKEvent *event = [[OGKEvent alloc] init];
	ALLEGRO_EVENT *allegroEvent = [event OGK_allegroEvent];

	while (al_get_next_event(eventQueue, allegroEvent)) {
		switch (allegroEvent->type) {
		case ALLEGRO_EVENT_DISPLAY_CLOSE: