ObjGameKit  Diff

Differences From Artifact [cf73ffbefb]:

To Artifact [a1fc7a3a43]:


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 */

#import "OGKDisplay.h"
#import "OGKEvent.h"
#import "OGKEventQueue.h"
#import "OGKBitmap.h"
#import "TestMain.h"







OF_APPLICATION_DELEGATE(TestMain)

@implementation TestMain
- (void)display: (OGKDisplay*)display
      wasClosed: (OGKCloseEvent*)event
{







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 */

#import "OGKDisplay.h"
#import "OGKEvent.h"
#import "OGKEventQueue.h"
#import "OGKBitmap.h"
#import "TestMain.h"

@interface TestMain ()
- (void)draw;
- (void)handleEvents;
- (void)toggleAnimation;
@end

OF_APPLICATION_DELEGATE(TestMain)

@implementation TestMain
- (void)display: (OGKDisplay*)display
      wasClosed: (OGKCloseEvent*)event
{
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		break;
	case OGK_KEY_LEFT:
		rotation.angle -= M_PI / 128;
		break;
	case OGK_KEY_RIGHT:
		rotation.angle += M_PI / 128;
		break;



	case OGK_KEY_Q:
		running = NO;
		break;
	}
}

- (void)mouseWasMoved: (OGKMouseMovedEvent*)event







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		break;
	case OGK_KEY_LEFT:
		rotation.angle -= M_PI / 128;
		break;
	case OGK_KEY_RIGHT:
		rotation.angle += M_PI / 128;
		break;
	case OGK_KEY_A:
		[self toggleAnimation];
		break;
	case OGK_KEY_Q:
		running = NO;
		break;
	}
}

- (void)mouseWasMoved: (OGKMouseMovedEvent*)event
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- (void)handleEvents
{
	[eventQueue handleEvents];
}

- (void)draw
{





	[OGKBitmap clearToColor: OGK_COLOR_BLACK];
	[bitmap drawAtPosition: position
			 scale: scale
		      rotation: rotation
			  tint: tint];
	[display update];
}

























- (void)applicationDidFinishLaunching
{
	ogk_display_flags_t flags =
	    OGK_DISPLAY_FLAGS_RESIZABLE |
	    OGK_DISPLAY_FLAGS_VSYNC;








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- (void)handleEvents
{
	[eventQueue handleEvents];
}

- (void)draw
{
	ogk_rotation_t localRotation;
	@synchronized (self) {
		localRotation = rotation;
	}

	[OGKBitmap clearToColor: OGK_COLOR_BLACK];
	[bitmap drawAtPosition: position
			 scale: scale
		      rotation: localRotation
			  tint: tint];
	[display update];
}

- (void)toggleAnimation
{
	@synchronized (self) {
		if (animationThread != nil) {
			stopAnimation = YES;
			[animationThread join];
			animationThread = nil;
			stopAnimation = NO;
			return;
		}

		animationThread = [OFThread threadWithBlock: ^ (id object) {
			while (!stopAnimation) {
				@synchronized (self) {
					rotation.angle -= M_PI / 256;
				}
				[OFThread sleepForTimeInterval: 0.01];
			}
			return nil;
		}];
		[animationThread start];
	}
}

- (void)applicationDidFinishLaunching
{
	ogk_display_flags_t flags =
	    OGK_DISPLAY_FLAGS_RESIZABLE |
	    OGK_DISPLAY_FLAGS_VSYNC;