ObjXMPP  Artifact [6ccb87c794]

Artifact 6ccb87c794ca86b856a50e35996667617e24d2ed7064787e4fb5a1dd1a189aa6:


/*
 * Copyright (c) 1996, David Mazieres <dm@uun.org>
 * Copyright (c) 2008, Damien Miller <djm@openbsd.org>
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

/*
 * Arc4 random number generator for OpenBSD.
 *
 * This code is derived from section 17.1 of Applied Cryptography,
 * second edition, which describes a stream cipher allegedly
 * compatible with RSA Labs "RC4" cipher (the actual description of
 * which is a trade secret).  The same algorithm is used as a stream
 * cipher called "arcfour" in Tatu Ylonen's ssh package.
 *
 * RC4 is a registered trademark of RSA Laboratories.
 */

#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || \
    defined(__APPLE__)
# include <stdlib.h>
#else
# include <bsd/stdlib.h>
#endif
#include <stdint.h>

/*
 * Calculate a uniformly distributed random number less than upper_bound
 * avoiding "modulo bias".
 *
 * Uniformity is achieved by generating new random numbers until the one
 * returned is outside the range [0, 2**32 % upper_bound).  This
 * guarantees the selected random number will be inside
 * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
 * after reduction modulo upper_bound.
 */
uint32_t
arc4random_uniform(uint32_t upper_bound)
{
	uint32_t r, min;

	if (upper_bound < 2)
		return 0;

#if (ULONG_MAX > 0xffffffffUL)
	min = 0x100000000UL % upper_bound;
#else
	/* Calculate (2**32 % upper_bound) avoiding 64-bit math */
	if (upper_bound > 0x80000000)
		min = 1 + ~upper_bound;		/* 2**32 - upper_bound */
	else {
		/* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
		min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
	}
#endif

	/*
	 * This could theoretically loop forever but each retry has
	 * p > 0.5 (worst case, usually far better) of selecting a
	 * number inside the range we need, so it should rarely need
	 * to re-roll.
	 */
	for (;;) {
		r = arc4random();
		if (r >= min)
			break;
	}

	return r % upper_bound;
}