ObjXMPP  Check-in [e240aaaf2a]

Overview
Comment:Get rid of an unnecessary loop.

The loop is not required as we recalculate each entry's
accumulatedWeight on each call, thus there is always an entry that will
be found for the random number.

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SHA3-256: e240aaaf2a4fc989b3bd0c353e2b2535c8b3cb8859ac7d14b70156376c20c636
User & Date: js on 2011-05-25 22:41:26
Other Links: manifest | tags
Context
2011-05-26
16:38
Fix accumulatedWeight and iterate priorities in the right order. check-in: c7b3eed29f user: js tags: trunk
2011-05-25
22:41
Get rid of an unnecessary loop. check-in: e240aaaf2a user: js tags: trunk
22:13
Correctly handle an empty priority list.
It should not exist, but this is no reason to not terminate.
check-in: 0fe3ad2304 user: js tags: trunk
Changes

Modified src/XMPPSRVEnumerator.m from [27d37edf8c] to [f3a2775abf].

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}

- (id)nextObject
{
	XMPPSRVEntry *ret;
	of_list_object_t *iter;
	uint32_t totalWeight = 0;
	BOOL loop = YES;

	if (done)
		return nil;

	if (listIter == NULL)
		listIter = [list lastListObject];

	if (listIter == NULL)
		return nil;

	if (subListCopy == nil)
		subListCopy = [listIter->object copy];

	for (iter = [subListCopy firstListObject]; iter != NULL;
	     iter = iter->next) {
		totalWeight += [iter->object weight];
		[iter->object setAccumulatedWeight: totalWeight];
	}

	if ([subListCopy count] == 0)
		loop = NO;

	while (loop) {
		uint32_t randomWeight;

		RAND_pseudo_bytes((uint8_t*)&randomWeight, sizeof(uint32_t));
		randomWeight %= (totalWeight + 1);

		for (iter = [subListCopy firstListObject]; iter != NULL;
		     iter = iter->next) {
			if ([iter->object accumulatedWeight] >= randomWeight) {
				ret = [[iter->object retain] autorelease];

				[subListCopy removeListObject: iter];

				loop = NO;
				break;
			}
		}
	}

	if ([subListCopy count] == 0) {
		[subListCopy release];







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}

- (id)nextObject
{
	XMPPSRVEntry *ret;
	of_list_object_t *iter;
	uint32_t totalWeight = 0;


	if (done)
		return nil;

	if (listIter == NULL)
		listIter = [list lastListObject];

	if (listIter == NULL)
		return nil;

	if (subListCopy == nil)
		subListCopy = [listIter->object copy];

	for (iter = [subListCopy firstListObject]; iter != NULL;
	     iter = iter->next) {
		totalWeight += [iter->object weight];
		[iter->object setAccumulatedWeight: totalWeight];
	}

	if ([subListCopy count] > 0)  {



		uint32_t randomWeight;

		RAND_pseudo_bytes((uint8_t*)&randomWeight, sizeof(uint32_t));
		randomWeight %= (totalWeight + 1);

		for (iter = [subListCopy firstListObject]; iter != NULL;
		     iter = iter->next) {
			if ([iter->object accumulatedWeight] >= randomWeight) {
				ret = [[iter->object retain] autorelease];

				[subListCopy removeListObject: iter];


				break;
			}
		}
	}

	if ([subListCopy count] == 0) {
		[subListCopy release];